We have released update 1.0.3.1! The following issues and changes are addressed in this update:
Liberty Island:
- Added the new turret to the security console outside.
- Added crates to allow you to jump up the crates by the cell.
- Added dart pack.
- Fixed a backwards texture.
Battery Park (First visit):
- Fixed a laser being inside the wall on normal-realistic.
Ton Hotel (First visit):
- Fixed the terrorist downstairs being friendly if you jump over the front desk.
Smuggler’s Lair (First visit):
- Added crates to the roof.
NYC Underground (First visit):
- Fixed a missing texture.
NYC Street (First visit):
- Fixed part of the sidewalk not being solid.
- Fixed some floating items in a shop.
UNATCO HQ (Third Visit):
- Added 20mm HE ammo (not on realistic)
- Added tranquillizer darts (only on realistic)
- Added assault rifle.
- Added 7.62mm ammo.
- Added throwing knives.
NSF HQ:
- Fixed the manholes being invisible from the bottom since one of the last patches.
- Fixed some lasers showing their invisible backs.
- Fixed some lights’ collisions portruding out of the ceiling, making walking on one roof a bit wrong.
- Fixed a fence only being solid for the player.
- Fixed a skillpoint trigger in the sewer vent that was stuck in a wall.
- Fixed some flickering surfaces in the basement.
- Made two of the bushes up by the sniper not solid so it’s less likely to push you to your death.
- Made all of the large metal doors underground breakable (one wasn’t).
- Changed the bots to react to more player actions.
- Moved the basement skillpoint trigger to the datacube room instead of ladder, for if you enter via the sewer.
- Removed an unreachable crate.
- Added crowbar.
- Added lockpick.
- Increased the amount of doors the basement key works on.
- Lowered the stregth of the windows of the hidden area.
- Tidied some textures.
Ton Hotel (Second visit):
- Fixed Mr Renton going for the alarm and breaking conversations.
- Moved the control panel to reflect chapter 2’s.
UNATCO HQ (Final visit):
- Gave Anna a key to her room and cupboard.
- Added clip mod (easy only).
- Added range mod (not on realistic).
- Added recoil mod.
- Added reload mod.
- Added 7.62mm ammo.
- Added 550 credits.
- Added EMP grenade.
- Added LAM (not on realistic).
- Added combat knife.
Hong Kong Compound:
- Fixed player being able to get out of the map.
- Fixed some bad pathing making the AI run into a pole repeatedly.
- Added LAM.
- Added a button on the other side of the door to Tong.
- Set the security bot to attack the battlers in the fight on the street.
- Called the dog ‘Sparky’.
- Made it harder to land on Jock’s chopper and thus getting killed.
Hong Kong Tong’s Lab:
- Fixed some upside down, backwards, and misaligned textures.
- Replaced some textures.
Hong Kong Lucky Money:
- Fixed a camera not being able to be turned off via security console.
- Fixed some emails being on the wrong computer.
Ton Hotel (Final Visit):
- Moved the control panel to reflect chapter 2’s.
Navel Dockyard:
- Swapped the voices of the soldiers to be more unique to the level.
Ship Lower Decks:
- Fixed some metal doors producing wood fragments and sounds when blown up.
Graveyard:
- Fixed key stating “chappel” instead of “chapel”.
- Fixed a brush glitch which allowed you to stand on some water.
- Fixed being able to softlock the game by shooting the Gatekeeper before he opened the gate.
- Removed a glitchy dirt mound.
- Increased the amount of flares in the chests underground.
- Added a knife to the aug upgrade room.
- Added some darts to the skull chest.
- Lowered the min damage of the wall to leave the aug upgrade room.
- Neatened the EMP device’s textures.
- Stopped player from leaving the playing area.
- Improved pathing.
Paris Streets:
- Improved pathing.
- Moved an infolink.
Everett Home:
- Fixed Morpheus cosplaying as the moon.
OceanLab UC:
- Replaced the “DOOR RESET” texture with “ELEVATOR RESET”.
- Made keypads to the command center slightly easier to spot.
Gameplay:
- Changed the medicine/medkits healing from 30/60/75/90 to 30/45/60/90.
- As most damage types (not sabot or explosive) only do 75% damage to breakable surfaces in “Normal” mode, the minimum damage required was increased to try to reflect the damage that you will most likely need.
Misc:
- Fixed 15_Bunker_Ambient.ogg having the wrong title when played in a media player.
- Fixed the right keyboard of computers having backwards text.
- Fixed robots stating critical damage when disabled.
- Fixed the log not correctly displaying how much space you need when trying to pick up a weapon from a carcass without enough space.
- Added some support for the * and # keys on keypads. Keypad asterisk for *, Shift + 3 for #, # (British keyboard layout) for #.
- Added more information for augmentations in “Normal” mode.
- Added South Sudan to the world maps.
- Removed California from the world maps.
- Improved the flare description.
- Decreased the time that phones beep.
- Changed the description of the soundtrack option and changed its setting to “Revision/Deus Ex” instead of “Enabled/Disabled”.
Please note:
As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content. Got a bug you want fixed? Suggestion you want implemented? Post it here: Bugs.dx-revision.com