Happy Holidays!
Today we have wrapped up the latest changes and fixes to Revision since the last update.
The Nameless Mod 2.0
Now with Steam Cloud support!
Chapter 1:
- Moved a terrorist to make them easier to sneak up on.
Chapter 3:
- Fixed the animated main menu not working on two of the chapter 3 levels.
Chapter 4:
- Fixed the UNATCO troopers spawning in the streets when they shouldn’t.
- The player capture sequence now waits for the “death” animation to finish to allow people to understand what happened.
Chapter 6:
- Increased Maggie Chow’s speed on realistic.
Chapter 14:
- Increased the collision of elevator buttons by 50% to make them more reliable.
Chapter 15:
- Increased the collision of elevator buttons by 50% to make them more reliable.
Multiplayer:
- Added a password input box for MP joining.
- Fixed TeamSay command.
- Disabled plasma rifle glow.
- Fixed items not respawning.
Gameplay:
- Disposable weapons can no longer be fired multiple times by changing level during the end of the fire animation.
- Dog jump attack now aims for the neck for better movement at ground level.
- Fixed a glitch where receiving ammo from an NPC would give you *all* of that NPC’s ammo instead of just the amount they tried to give you.
- Fixed a rare glitch where a dying NPC could start talking to someone, stopping them from dying and resurrecting themselves with no health.
- Fixed the number of hits and total damage for multi-hit weapons not being shown at untrained level.
- Gave NPCs the intelligence to switch between ammos when their current ammo runs out.
- Made Manhunt Mode spawn locations more randomized.
Misc:
- Added additional radar icons for HR mode augmentation.
- Binoculars now write the range on their own line to prevent wordwrap.
- Can no longer save duplicate emails.
- Disabled teleporters while dead.
- Fixed EMP and scramble grenades not playing the correct animation.
- Fixed HDTP Walton Simons t-posing in the ground when dead.
- Fixed an issue where the augmentation hum sound could play despite being disabled due to the muscle aug.
- Fixed crashes relating to dragging items out of the inventory to drop them.
- Fixed glitch where destroyed doors would resurrect themselves with no collision.
- Fixed incorrect datacube text for receiving only an image from a datacube for an image you already have.
- Fixed mini-crossbow hand texture if HDTP not installed.
- Fixed possible crash when dying during a conversation.
- Fixed the “Clips” text on the ammo HUD being incorrect for 1 frame when switching weapons.
- Fixed the “Plain and Simple” achievement always showing as valid in game, even when not.
- Hid the mini-crossbow dart when out of ammo on the vanilla mesh.
- Increased max characters for computer logins/passwords from 20 to 32, to account for the 21 character login at the cathedral.
- Receiving items from a conversation now leaves a message in the log.
- Redesigned the modifiers menus to display all modifiers on one page instead of seven.
- Weapon idle animations can no longer overwrite the currently playing one.
- Fixed GOG achievements and an annoying error message when launching the game with OpenGL.