Will we ever have enough tutorials at this site? Well I guess this
is another topic we haven't covered yet. You should know how to use
whatever paint program you have and know about image formats, colours
and all that stuff.
Obtaining your texture
1. Let's start with importing textures. First of all
you will need a texture to import. If you are creating your own texture
then here are the requirements:
Must be 8-bit. That's 256 colours, or 8-bit greyscale.
The dimensions must be a power of 2. That is 2, 4, 8, 16, 32, 64,
256. The dimensions can be different (eg 128x64). In the editor
you will see that the image becomes tiled, there will be two images
one on top of the other.
The image must be either be in bmp or pcx format.
Importing Textures
2. Ok now I assume you have your image and it is the correct format
and size. Open UnrealEd. Open a test map for your textures or whatever
map you are making. In the textures browser select Import.

Find your image and click Open.

3. Now in the next dialog you should enter the name of the texture.
This can be any name you like. For the group you might want to put
Wall or something. This is only necessary if you are going to import
lots of textures and you want to split the textures into categories.
For the Package enter some meaningful name for your texture package.
You should keep all the texture properties as they are.

4. Now click Save in the textures browser to actually save your texture
package as a .utx file. You can now use your texture in your map.
Exporting Textures
1. Exporting textures is pretty easy. Find and select the texture
you want. At the bottom of the texture browser click Export.

2. Choose a location and type in a file name and click save. The
texture will be saved as a .pcx file
3. That's it. If you want to change the format you must use your
paint program.
