We’ve pushed our fourth patch (v1.0.1.1) live to all users on Steam. The changelog is below:
- Added weather effects toggle in Game Options. This setting may be useful for improving performance.
- Future-proofed the Ogg music system.
- Fixed a bug where explosive barrels would explode after a small amount of load/save cycles.
- Added fish names for the targeting augmentation to display.
- Added a scope to the LAW to reflect the model.
- Miscellaneous changes to support disposable weapons with scopes, including making sure that the LAW doesn’t get an accuracy penalty when not using the scope.
- Altered furniture to be flammable for Biomod and Shifter.
- Made a type of chair flammable in Human Renovation (Normal gameplay style).
- Made plants flammable.
- Lowered the low ammo water mark for 20mm HE ammo compared to regular ammo for the assault rifle so it reflects the ammo’s rarity and the amount you can carry.
- Changed credits so the ‘Special Thanks’ section has better formatting and looks neater.
- Adjusted behavior for a type of NPC, so that in a firefight they will stand their ground for longer than before.
- Fixed a slight health issue with a type of NPC.
- Fixed a lot of improperly aligned textures in the Hell’s Kitchen Sewers.
- Fixed some issues with fog in the Hell’s Kitchen Sewers, along with a few other small changes.
- Moved an alarm panel in the detention area so that NPCs can use it in UNATCO HQ.
- Made it impossible to steal from Anna’s cabinet in UNATCO HQ.
- Fixed an issue where Simons could get stuck on a door in the detention area, along with getting trapped inside the interrogation room in UNATCO HQ.
- Fixed a rare issue where the player could get trapped inside Alex’s closet in UNATCO HQ.
- Made sure that Shannon doesn’t appear in later visits to UNATCO HQ if she has been killed.
As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content.