We’ve pushed our fifth patch (v1.0.1.2) live to all users on Steam! The changelog is below and in order of how the maps appear where applicable:

Misc:

  • Fixed some localization issues, especially with the settings menu.
  • Fixed a music issue for the Hong Kong opening cutscene.
  • Changed hotkeys during character creation to remove overlapping hotkeys.
  • Fixed a sound issue where trash paper would make a metal sound when destroyed.
  • Added new Revision/Biomod/Shifter weapons to the AllWeapons cheat.
  • Made printers explode when destroyed.
  • Fixed hand-dryers playing their sound after being destroyed.
  • Added names to cacti for targeting augmentation.
  • Changed the sound for walking on cacti.
  • Removed duplicate “Alternate fire” controls when using Biomod or Shifter.
  • Fixed images dropping from dead bodies.
  • Update the game launcher to include experimental Windows 10 settings.
  • Added version string in the log printout. This will be helpful for tracking down reported issues.
  • Fixed an ammo-switching bug with the Assault Rifle introduced in the previous patch.

Gameplay – AI:

  • Changed the AI so it now uses the GEP gun’s locking feature if playing on realistic. Hopefully this will introduce additional challenge for hardcore players.

Gameplay – Maps:

Hell’s Kitchen

  • Increased damage threshold for the doors to Smuggler’s hidden entrance on all Hell’s Kitchen instances.
  • On the second visit to Hell’s Kitchen, the subway keypad is now unusable up until the end of the level to prevent players breaking the game.
  • Swapped tags on Riot Cops in the last visit to Hell’s Kitchen, so UNATCO troopers don’t spawn so obviously.
  • Minor texture fixes.

Brooklyn Naval Shipyards

  • Fixed a rendering and collision error which blocked movement and let the player see through the ground.
  • Added a safe that was erroneously missing.
  • Made a level transition harder to miss between the exterior and interior sections of the location.
  • Increased the minimum damage threshold for the truck doors to 40.
  • Added back the keypad to open a gate to the compound in the dockyard map.
  • Re-added the button on the door near the crane to allow the player to get out if leaving from the ship.
  • Fixed an issue where the security console would not change robot behavior.
  • Fixed a door that was a bit problematic to open.
  • Fixed a collision and visibility issue with a grate.
  • Improved geometry in the sewer areas.
  • Modified some lights you could activate with switches.
  • Minor texture fixes.

Please note:

As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content.

Björn Ehrby
Björn Ehrby
Producer at Caustic Creative
Björn joined the project in 2008, bringing everything and everyone together. Over the years, his contributions have ensured that our team has produced good work, and that our efforts have been bug-free as we can manage. He hails from Sweden.